I think it would also make a cool little bonus unlockable in the upcoming Street Fighter Alpha Anthology, but I’m not guessing that will happen.įull Review of Street Fighter Alpha (GBC) Street Fighter Alpha was undoubtedly the best fighting game on the original Gameboy hardware, and it is strong competition for the many fighting games that Neo-Geo Pocket owner cherish. Street Fighter Alpha also featured vertical scrolling - something else that the Neo-Geo Pocket’s fighting games lacked. You’ll find lots of small yet very pleasing surprises all throughout the game. This is a very pleasant surprise and adds depth to an otherwise limited Gameboy atmosphere. The backgrounds of the arcade version are duplicated pretty well, and some even feature animation. The fighter sprites are also not super-deformed like the popular SNK vs Capcom: Match of the Millennium on the Neo-Geo Pocket, but do their best to recreate the arcade original, thereby keeping the Street Fighter purists happy. Gameplay is extremely smooth and accurate, and you’ll find that you can pull off your favorite combos without any difficulty.Īlpha is also nice and colorful, making good use of the Game Boy Color’s palette. There is no jerky motion like the GB version of Street Fighter II. This leads to smooth animation, which in turn, leads to better gameplay.
You won’t see really much of any facial expression on the fighters, but there are a surprising number of frames per character. Crawfish Interactive (the team behind the Alpha 3 port for the GBA) produced a surprisingly good port of this great fighter, complete with amazing graphics and excellent control.
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Just as it was surprising to see Street Fighter Alpha 2 show up on the Super Nintendo, it was equally surprising to see a port of the original Alpha game on the Gameboy Color. It is sad to see such potential end so abruptly on the Gameboy Color.
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Shantae (who happens to be a genie) moves very fluidly–especially when performing her special dance moves. This 2D platformer may be graphically simple by today’s standards, but the colorful graphics look very nice and features superb animation. The developers have also employed some clever routines with color and light sourcing to give a wonderful illusion of time in both day and night. The visuals easily match, and in some instances, exceed those that have appeared to date on the GBA. The GBA was mostly receiving simple NES and SNES ports that had yet to even push the new portable, so Shantae actually held up quite well to the early GBA games.
#ALL MARIO GAMES FOR GAMEBOY PORTABLE#
Unfortunately, Capcom released this game as the Gameboy Advance was capturing the attention of portable gamers, so there were few Gameboy Color games still reaching the market. You can’t blame them as it set the bar for what the Gameboy Color was capable of. When I first mentioned that I was doing a Portable section of my “Games That Pushed The Limits” series, I had numerous people recommend that Shantae be included.
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Either way, I’m sure you will find some times below that are quite impressive for this little 8-device. I’m still digging around more, so I just may find some more titles to add to this list. It was quite a chore going through the Gameboy’s large library (especially when you consider how long the handheld was on the retail market), so I’m sure I missed a few titles. While most of the games that I cover in this piece are only playable on the more powerful Gameboy Color (The processor is twice as fast as a Game Boy’s, and has three times as much memory), there will be some mentions of some games that were primirily for the original Gameboy. That didn't damage the game's reputation with reviewers though, with the title currently boasting an impressive 94 rating on Metacritic.As the first installment of my Games That Pushed the Limits: Portable Edition, I chose to take on the games for both the original Gameboy and the Gameboy Color. As the E-reader never received an official release in the region, Europeans missed out on most of the new functionality offered in the GBA port. A brand new power-up, the Boomerang, was also created specifically for the release. 3, but with the help of the e-Reader, players were treated to a plethora of new content.īy swiping certain e-Cards, players were able to unlock new stages, while also gaining access to instant power-ups. Once again, the graphics and visuals remained largely untouched from the All-Stars version of Super Mario Bros. Buoyed by the positive response to the additions found in Super Mario Advance 3, Nintendo opted to take a similar approach for the release of its sequel, Super Mario Advance 4: Super Mario Bros.